![]() Smaller living rooms also make it easier to breed specific dwellers for initial stats without having competition in the room.Īs a result of this analysis, I think I am going with medium sized living quarters instead of wide. If you actually kept dwellers in the quarters, a wide room will have better defense in an external attack, but I never put people in living quarters except briefly to breed. The cost savings in caps isn't that much over 2 wide and high evict amount to rebuild seem to greatly outweigh their usefulness. ![]() The only pros that I can see about full wide rooms is 1 or 2 less overall vault space used. Keep in mind that although attributes can only be trained to a maximum of 10, they can still be increased to up to 17 through clothing bonuses. Total Cost (Assuming Merge Before Upgrade) Each SPECIAL attribute increases dweller efficiency in various rooms, during combat or when performing certain tasks. For Fallout Shelter on the Android, a GameFAQs message board topic titled Is. Here is the data I am going on: Room Data Like the outfit workshop, the weapon workshop is placed as one room that takes up three room spaces. The weapon workshop is a crafting room that unlocks at a vault population of 22 dwellers. Fallout shelter 3 rooms together stats update#Id rather have more 3 wide storage rooms. The weapon workshop is a room that can be built with Fallout Shelter update 1.4. The benefits don't seem to outweigh the space requirements for living quarters. ![]() ![]() In my next vault plan, I was considering making all living quarters 2 wide instead of 3. ![]()
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